For our debut title, Botany Manor, we’re on the lookout for a Game Designer (contractor) to join us for 7-8 months.
Botany Manor is a first-person-puzzle game where you play as a female botanist in the 19th century. You live in a grand manor, where you research the cultivation requirements of a collection of seeds. The information is spread out all over the manor, in many shapes and forms. Explore the many rooms and gardens to find the best environment for your plants, while also discovering more about the life of the botanist you play as.
We’re a small team, and as we’re still early in development, this role allows for lots of creative input and freedom. We are fully remote and don’t have any location requirements, although having a time-zone that roughly overlaps with GMT would be ideal :)
What you’ll be doing:
Designing environmental puzzles inspired by botany, in line with the narrative of the game.
Implementing your designs in Unity with the support of a programmer.
Whiteboxing environments if needed.
Improving the feel and UX of gameplay interactions.
Consulting and reviewing the level design of the manor.
Working in a cross-disciplinary team, where communication and respect is key.
Iterating on your work after collating feedback from user testing.
Nice to haves:
Experience with (visual) scripting.
Experience with UI design.
Experience with 3D modelling software or ProBuilder.
Who we are looking for:
Someone who has an eye for detail and quality, while still being to keep time and scope limitations into account.
Someone who has relevant experience as a game designer, and has worked in Unity3D before.
Someone who can work independently and likes having responsibility over a chunk of the game.
Someone who cares about their work as much as the team they work with.
Someone with an interest in nature and history.
What we offer:
Balloon Studios is a small studio where we care about crafting beautiful, polished and meaningful games. We’re a young company, so you get to be part of something cool right from the start. As a team we are friendly and sociable, and want you to feel safe to be yourself and use your voice. We believe in a culture of delegation, collaboration and emotion, where you don’t compromise a creative job with quality of life.
An informal call with you and the rest of the team.
A paper-design test (max 4h, paid), to see how we work together.